![]() ![]() You’re not getting the best version of the game on Switch – just look at the poorly rendered water effects – but the downgrade from the PC original isn’t as rough as it might have been. Would the cuts made for a native Switch port be too much to ignore? Sacrifices must be madeīright Memory: Infinite is actually not that bad in the visuals department. I just wanted to see how a game that pretty much sold itself on its outstanding visuals would fare on a console that clearly couldn’t handle them. Not for any of those exclusive features, mind you. Naturally, of the console options, I was most drawn to the Nintendo Switch port. Nintendo Switch – Anti-aliasing, Gyroscopic Gaming.Xbox Series X|S – 4K60 w/ Raytracing (1440p60 for Series S), 120fps Performance Mode, Exclusive Weapon Skins.PlayStation 5 – 4K60 w/ Raytracing, 120fps Performance Mode, DualSense Trigger Support.All three versions of the game come with the DLC that was sold separately for the PC version, as well as the following features: ![]() Priced at $20, the game is now available for PS5, Xbox Series X|S, and Nintendo Switch. While there may be more on the horizon with Bright Memory from FYQD Studio, Infinite is sticking around with current-gen hardware ports. Rather, it came across like yet another prelude to something even bigger. While I’d argue most would agree it was an impressive attempt, its final release still didn’t feel like a full game. Bright Memory: Infinite sputtered out of the gate with middling reviews that focused on its limited scope, bugs, and an exceptionally short playtime. Unfortunately, most of the possibilities were never met. Each new trailer contained a myriad of potential, and the purchasable prelude did enough to paint a portrait of possibilities for the final product. The idea that a single person was developing an action shooter that looked like it could belong to a AAA developer was intriguing, if only for what it said about the future of indie development. Keep in mind this game has only two to two and a half hours worth of content and relies on you replaying it in order to collect all the achievements and eventually extend it enough to justify the price.Still kind of shines, just not that brightīright Memory: Infinite has been a game I’ve admired from afar since word of it first dropped a couple of years ago. As such, the game is an acquired taste that is bound to divide opinions of the gaming community and the verdicts will be found at the extremes of both ends of the scale. Should the player focus on sightseeing or creating attractive action montages, Bright Memory: Infinite will prove to be a playground straight out of your dreams but if you play it any other way, it will end up a forgettable experience. Unfortunately, the former is hampered by the rigidity of the movement and weak AI but the sheer amount of options on how to end Shelia's enemies makes up for it, partially. With vague and at times incoherent storytelling, BM:I is not in line for any awards for writing but the focus of the game is definitely on gameplay and graphics. Thankfully, Bright Memory: Infinite's shortcomings are not too crippling, even though they are quite obvious. Graphics are an important part of video games but that alone is not enough to carry the rest of the product, as we've seen countless times in the past.
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